The Famous Divisions series continue with British Guards Armour. It's brings tactics to an operational simulation and recreates four battles from 1944-45: Operations Goodwood and Veritable, Bonninghardt Ridge and Joe's Bridge. The system offers a new concept: play is governed by drawing "Event Chits." Combat isn't simply resolved by comparing attack and defense strengths, but is modifi ed by chit-draws that introduce elements of chaos. Chits may be nullifi ed by other chits, so players never know how an attack will be resolved based on its odds. Examples of chits are: Sniper, Good Commander, Ambush, Experienced NCO, Caught in Crossfi re, Fanatic, Radio Out, Critical Hit, Frontal Assault, Elite Troops, Outfl anked, Hand-to-Hand Combat, and Friendly Fire. Each hex represents 500 meters, and each turn represents six hours; however, they aren't subdivided into friendly and enemy turns. Rather, each is comprised of HQ activations. All HQ activation chits are drawn one at a time to initiate the movement and combat of a particular HQ and its companies. When an activation is fi nished, a new HQ is drawn and its activation begins. While not purpose-designed for solitaire, the system is easily adapted to such play
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