The Seeds of Disaster - Examines how pre-war plans of the 1930s, and on-going intelligence and counter-intelligence efforts, deceit and deception, and foolishly projecting one's own motives on the enemy were THE key factors in explaining what happened to France in 1940. This two-player game by John Prados connects a war campaign with the military preparations, intelligence developments, and diplomacy that preceded it. It is an attempt to represent a piece of history as interconnected with other historical developments. Victory is determined by control of Mobilization Centers and Objective Areas at the end of the last turn of play.
The initial phase of play creates a game history of the 1930s to generate the concrete situation for the German invasion of the West in 1940. By intertwining fresh dimensions of Intelligence and Command, the game creates new ways in which the 1940 situation can be distinctive from one play of the game to the next. The invasion campaign is the culmination of the game. With this partially scripted history, how does the war progress? The geography will be the same, the deployment of the forces may be similar, but the details of the forces and their Intelligence and Command postures can be very different.
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