In 1943, the Ministry of Culture and Science of the Enlightened Confederacy initiated an experiment to test Mobius-Higgs' theory of Space-Time Flows. However, something went terribly wrong: an explosion occurred in one of the laboratory's particle accelerators, creating a portal between our world and countless other dimensions known as the Breach.
Following this experiment, recorded in the annals as the Collision, the Ministry of Culture and Science building was isolated, and all employees were evacuated and taken to the underground bomb shelter called the Bastion, without being able to communicate with the outside world.
Under the supervision of the Heralds, the members of the Ministry reorganized life within the Bastion and established the R.A.C.E. Protocol (Research, Analyze, Collect, and Eradicate) to deploy teams of specialized scientists, known as watchers, into the uncharted realms beyond the Breach. Their activity exists and is organized around a single purpose - to fulfill the most recent directive from the Prime of State: "Travel through the infinite worlds, to glorify the Enlightened Confederacy".
Written by Matteo Sciutteri, THE BREACH is an intense sci-fi and horror game, set in a dystopian retro-future, that unfolds at a relentless pace.
Drawing inspiration from the iconic science fiction novels of the 1970s, this game will transport you through time and space, revealing a multitude of parallel worlds referred to as Paradoxes.
THE BREACH follows an episodic structure: receive the briefing, venture into the Paradox, do the mission, get out.
The game is conducted at a high pace: each mission is a race against the clock. Enter the Paradox, find information and collect as many samples as possible before your resources run out or the Paradox becomes unstable.
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