Uh oh! We are stranded in a messy SARGASSO SEA OF SPACE
and our noble spaceship is all banged to heck. Like, broke forever. Kaput.
Let's hurry and improvise some smaller and, we're sure, perfectly
space-worthy lifeboats so we can blast out of here before the
SARGASSO SEA OF SPACE claims us forever!
We'll have to split up and explore, describing
what we find over our SPACE RADIOS!
A Sargasso Sea of Space is competitively-cooperative game of describing the indescribable and then staking your space-life on the hope that the description was good.
Each player draws a handful of WHAT I NEED cards which are blue prints for the items they need to build their escape ship. These cards are kept secret! Then, in turn, each player draws a WHAT I FOUND card and describes it using just language-no gestures allowed!
And that, friends, is the delight challenge part of the game.
Through the highly scientific application of semiotics we combined syntagmatic co-occurences with collocational pixel structures to draw a set of one-hundred different pieces of space junk that are, I am pleased to tell you, gosh-darned hard to verbally describe.
Not only does the junk have that "I have no clear word for it" aura of nonsense, a lot of the junk also sounds the same when described by words! They are difficult to differentiate! What a good trick. Like, look at those top left cards in the above image or the bottom middle cards-if you were to use words to describe 'em you'd mix them up easy.
And that makes things fun.
After two players have enough matches to build their space ships the game shifts gears. Players decide which spaceship they trust the most and get inside. Cards are flipped during a dramatic countdown and, maybe, you escape THE SARGASSO SEA OF SPACE.
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