Rosewood Abbey is a roleplaying game by Kalum from The Rolistes about upholding the truth no matter the consequences.
You're one of the Fratres Herodoti. This informal brotherhood of scholars swore an oath to knowledge and truth.
Will you keep to your oath? ...as your brothers and flock are bewitched by the rumors they spin?
This Carved from Brindlewood (PbtA) game is inspired by Umberto Eco's The Name of the Rose and the British mystery television series Cadfael.
What do I get?
The rule book features:
An entertaining and informative Replay transcript of a full session inspired by the tabletalk RPGs (---?RPG) format common in Japan.
The Rules and everything needed to play.
Links to the print-at-home Character sheet, Basic, Friars, and Providence Moves sheet, Rumor Mill, Rumor Apocrypha, and Collaboration sheet.
Three mysteries:
The Rose in the Garden by Kalum
Mocking Grotesquery by Sean F Smith
Fugit Inreparabile Tempus by Kalum
The Game
Ideal for 3 to 6 players, Cantor included, the game works well for one-shots but truly shines for short campaigns, thanks to its unique "Rumor Mill" story-building mechanism.
As a "Carved from Brindlewood" game, it is directly adapted from the roleplaying game Brindlewood Bay and build on Jason Cordova's Clue-based emergent whodunnit system.
Rosewood Abbey's system and mysteries offer a high level of replayability with only limited preparation required from the gmae master.
Content Warning
Rosewood Abbey has roots in Walloon, Flemish, and European folklore, which is often irreverent towards religion. This game engages with images of the Catholic Church and God, as well as actions Christians consider to be sinful or virtuous.
These actions can include crimes, blasphemy, intimate and sexual acts, as well as violence or murder.
While in continuation of the tradition paillarde, European bawdy folkloric tales and songs, Rosewood Abbey is not intended as a commentary on contemporary religious beliefs and practices. It is not a statement about divine interventions in our own world (nervous laugh).
Setting
Between the 12th and the 13th centuries, the Abbazia di Palissandro was a monastery at the feet of the Alps in Northern Italy. A small village has developed within a reasonable walking distance.
The monks feed the poor, care for the sick, and educate a few children. Interactions beyond these monastic responsibilities are something abbey authorities frown upon but not uncommon.
God, Devils, and Details
This game's premise is that, for whatever reason, neither God nor malevolent spirits are active at the Abbazia di Palissandro. No secret society or sinister machination stands at the heart of the mysteries here.
Rosewood Abbey is about level-headed scholars surrounded by people increasingly caught up in their exaggerations, lies, and misguided beliefs.
The Ancient
An important figure in local folklore, the Ancient is the subject of speculation, wonder, and fear. The inquisitive Fratres Herodoti doubt such a character or creature ever existed.
Regardless, the locals praise or blame the Ancient for events, good or bad.
Virtuous Figure, Sinful Figure
Once it's time to fill in the first Obsession in the Rumor Mill (see below), the players must pick a character among the Suspects encountered through the current and previous Mysteries.
This Suspect becomes the Virtuous Figure or Sinful Figure based on whether the Talk of the Moment is itself Virtuous or Sinful.
The Rumor Mill & Rumor Apocrypha
The Rumor Mill Sheet tracks the history, figures, and consequences of Rumors running wild at the abbey. It captures the phantasms troubling the monks and their flock, their intensity, and the characters impacted by them.
The Rumor Apocrypha gathers tables for Delusions, Obsessions, and Delirium, each with rumor prompts categorized as Virtuous or Sinful.
These prompts can be used as is. However, transcribing isn't and needn't be that straightforward. Details might change when copied by overworked or flippant scribes under the spell of Titivillus, the demon of clerical errors.
The Routine
This Routine functions as a framework for the Cantor and the players, offering a rhythm for narration. Use the Routine to aid the game's improvisation and fiction; ignore it when it hinders those play elements.
Use the Routine to aid the game's improvisation and fiction; ignore it when it hinders those play elements.
Replay
As with Kalum's previous game Paris Gondo - The Life-Saving Magic of Inventorying, the game features a Replay.
Inspired by the TRPG (Tabletalk Roleplaying Game) format popular in Japan, the first half of this book comprises a transcript of a complete play session, edited for your enjoyment, to give you an overview of how the game works.
B6 84 page B&W softcover book with color dust jacket