Bounty hunters! It was only a matter of time before your past caught up with you... Now you've been captured, hauled aboard the Blanche, shipped to whoever'll pay for you.
Alongside two uneasy strangers, you and your crew wake up inside unfamiliar cryopods. A shipwide alarm is blaring: "WARNING! MAJOR ELECTRICAL FAILURE - - - WARNING! MAJOR ELECTRICAL FAILURE."
Sparks shower down, all around. You struggle against the hypersleep-induced nausea-the ache-you're trying to get your bearings...
In this panic-fueled module, suitable for a 2-hours one-shot and easy to insert into your campaign, the PCs and their precarious companions of misfortune will rush.
Rush to short-lived safety and life-saving gear, rush into harsh negotiations and alliances swiftly betrayed, rush to find ANY WAY OUT of this inferno, before they're running out of time...
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