Dust kicks off an unpaved road, echoes bounce inside walled compounds, and one radio call can change the plan. Modern Tactics: Afghanistan drops you into platoon-level firefights from 2006-2009, where coalition patrols trade impulses with a nimble insurgency across villages, vineyards, and wadis. Every activation is a hard choice-move, fire, breach, rally, call support-while civilians, contacts, and rules of engagement keep the battlefield tense.
What it feels like
Snap decisions, constant pressure: Alternating impulse play captures the push-and-pull of real operations.
Asymmetric warfare done right: Coalition (Canadian, U.S., ANA, SOF) faces Insurgent forces with Fanatics, Recruits, Bombers, Snipers, IEDs, and hidden contacts.
Terrain that tells a story: Walled and multi-hex compounds, high and low walls, irrigation ditches, grape fields, rough ground, and wadis shape LOS, cover, and movement.
Civilians and ROE matter: Unknown contacts, civilian presence, and collateral risk influence your tempo as much as raw firepower.
Combined arms, cleanly integrated: LAV III, Bison, RG-31, Leopard 2, and air support (including Apache gunship) join infantry, engineers, mortars, and AT weapons.
Highlights
Twenty scenarios spanning quick raids, relief missions, and set-piece assaults-e.g., Barton's Holdouts, Open Market, Operation Medusa, High Value Target, Snake Pit, Outside the Wire, Strongpoint, and more.
Play the compounds right: Edge-hex firing arcs, interior LOS, and wall bonuses reward careful positioning and breaching.
Air & artillery windows: Timed off-board fire missions and gunship arrivals open corridors-or close them.
Risk vs. momentum: Smoke, interdiction, suppression, and morale create openings...but overreach gets punished fast.
What's in the box
- Scenario & theater playbook (Afghanistan)
- Core rules (v1.0)
- Geomorphic tactical maps
- Coalition and Insurgent counters (infantry, leaders, weapon teams, vehicles, markers)
- Player aids and reference tables.