Troubled spirits who escape the clutches of a necromancer often wander the landscape in search of answers. They eke out a lonesome afterlife, subsisting on the tiniest slivers of aetheric energy to keep their minds and spectral bodies half-together. Ghosts like these become frustrated. Unable to interact with the living world, they listlessly journey to try and find some way of reclaiming their agency.
The easiest bodies to inhabit are ones made from other living material: trees and foliage are excellent shells for ethereal spirits. Once bound to a body like this, a soul is referred to as a Yaksha. These beings are enigmatic; many forgo vengeance in favor of offering wordless assistance to the lost. Other Yaksha redouble efforts to seek retribution, using their arboreal bodies to lash out at any who do them harm.
In The Other Side, Yaksha benefit greatly from terrain, deploying in the midfield and moving between terrain features while granting Hazardous (2) to any they touch. In Glory, Yaksha can move their target via the Draw In Trigger, helping make contact with as much terrain as possible. This creates new problems for opponents, as they must contend with unexpected movements and new sources of damage.
It seems that these ethereal spirits have made their way to Malifaux, as well! But it seems that the Court of Two doesn't seem to have the same control over them on this side of the Breach. Instead, a peculiar traveler has found her way to awaken these spirits simply by walking paths less traveled. Let's take a look at what they can accomplish for the Explorer's Society:
Stay tuned for more Malifaux and The Other Side reveals!
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