The idea was to have a lot of different loot without any obvious application but could add to the potential for unique storytelling and funny solutions to in-game problems.
At best, these items are mildly useful.
The deck is also "System Agnostic" so whether it's DnD, Pathfinder or some other thing, they should fit nicely with your game.
It's the GM's discretion how much nonsense the players can get away with.
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