A 5e supplement with 7 unique dungeons, boss fights, and special mechanics! For levels 3-11. Stat blocks, maps, and item rewards!
- Memorable Fights, Maps, and Epic Challenges
- 7 Dungeons and Encounters Within
- Overlying Dungeon Mechanics
- 20 Battle Maps
- 102 Pages
- 33 Stat Blocks
- Plot Hooks and Story
Elevate your dungeons and reduce prep time with Drop in Dungeons and Encounters! This 100+ page book contains unique, story-filled dungeons with deadly monsters in crazy locales.
And the best part? These dungeons are modular in design so that they can easily drop into any existing campaign, one shot, or session!
We build our content with the DM's creativity in mind. Each dungeon is designed to be used in any world or campaign setting, especially those that are homebrewed. Take your friends on these crazy adventures and fuel your worlds!
Dungeon Mechanics
Each dungeon comes with something special that happens within its confines, adding a unique twist for the party! These are mechanics-based but also lead to great roleplay! Some of these mechanics cause the party to turn on each other while others give enemies unlimited mobility, for example.
Call of the Void
March of the Toy Soldiers
Sewer Wild Magic
Mutated Physiology
Battle Arena
Deadly Maps
What's a dungeon without a map? Explore these monster and trap filled areas... if you dare!
These maps have been created with virtual play in mind, so they will work perfectly online or on your fancy digital table.
Each dungeon comes in both gridded and ungridded versions.
Enjoy environmental storytelling, dangerous traps, monster encounter tables, and treasure, just to name a few...
Devastating Bosses
At the end of each dungeon lies a deadly boss fight. Will the party overcome? Or will they add their bones and gear to the treasure pile...
Hoopdy's Casino (Any Level)
Dungeon Mechanic: Gambling and Capture the Flag Arena
Hoopdy's Casino offers riches beyond belief for those who will gamble or fight for them in the arena. The Capture the Flag League has become insanely popular - will your party win the next tournament? Will they bet on themselves, or bet on their opponents and throw the match...
Dungeon Overview
This heavily-guarded locale offers much to its patrons - Blackjack, Slot Machines, a Bar, Hotel Rooms, Companionship... Even a massive GACHAPON ball filled with magic items!
Anyone who is anyone spends time at Hoopdy's Casino, where fortunes are won and lost in a heartbeat.
Those who want to test their combat prowess and skills can enter The Arena, where intense battles and wargames such as Capture The Flag take place.
But beware - dive too deep into the casino, and the criminal underworld begins to reveal itself...
What Lurks Beneath (Level 3)
Dungeon Mechanic: Sewer Wild Magic
Something in the sewer is causing magic to surge and behave unpredictably. Gross!
Dungeon Overview
Every adventuring party has to start their journey somewhere. It seems every city has a problem that starts in the sewers then becomes much more... Could it be cultists? Sewer rats? Maybe a massive gator? These sewers hold many secrets. But once you go in, you realize something has its eye on you...
Eldritch Ship (Level 5)
Dungeon Mechanic: Call of The Void
The semi-sentient ship is trying to talk to you - will your party members agree to hear its message? Or will they shut it out, making an unseen enemy...
Dungeon Overview
Years ago, a large explosion lit up the night sky. A swirling green and purple hole in reality appeared. Its jagged and distorted edges struggled to stay open, and for a moment it looked as if the portal would close. After a heroic effort, the portal yawned wide, allowing an alien ship to hurtle through. The portal collapsed as the ship's metallic hull illuminated the night sky. Magical energy and bioluminescence showed off the ship's sleek and organic design. Fiery contrails split the night sky asunder, left by the ship's failing engines. It streaked into the ocean, crashing in the distance.
For months, sailors, adventurers, wizards, and explorers have searched the ocean searching for the remains of the ship. Stories abound about the riches that could be found within, while others warn that whatever was on the ship should not be released upon the world.
Nevertheless, the ship has been found... what dangers await onboard?
Evil Doll House (Level 6)
Dungeon Mechanic: March of the Toy Soldiers
Poe has the ability to awaken toys, which will magically gain the capabilities of their real life counterparts...
Dungeon Overview
Toymakers create a world of fun and happiness to children, and with magic these toys can seem more real. For a certain toy maker, that dream became a reality when she built a toy that came alive. Poe was his name, and he was intelligent, could talk, sing, and walk on his own. While the children loved Poe, the adults hated him. Every negative opinion was absorbed into the magic that created him, and soon morphed him into a monster beyond belief...
Antlion Den (Level 8)
Dungeon Mechanics: Mutated Physiology + They Came From The Walls
The large creatures send a shrill chirp with every attack, stunning nearby enemies and calling for aid. In addition, their slain bodies radiate with foul energy... Not only that, but the Antlions can travel through hard dirt and rock within the chamber, giving them unlimited mobility. Watch your back...
Dungeon Overview
There is an unknown problem in the desert. Farmhands have gone missing along with livestock. There was a general store in the frontier lands, but it exists no more. The walls had been pulled outward, and all of its provisions have been stolen.
Farmers who have ventured out into the desert to look for stray cattle and pigs have reported finding nothing but skeletons of these missing animals... if they found anything at all. Or if they even returned. The City Council is at a loss to explain it, and the problem continues to grow.
Where have these animals and people gone? Or is there something large and more sinister in the wilderness...
Ashes of the Past (Level 10)
Dungeon Mechanic: Talismans of Rizatar
Collect the talismans to gain bonuses and immunities to sections of the dungeon. But beware... use the wrong talisman or no talisman at all, and death awaits.
Dungeon Overview
Long ago, there lived magnificent creatures known as dinosaurs. Many temples were built in honor of the god and shepherd of the dinosaurs, Rizatar. Within one of these temples, he blessed his chosen child and named him the Lord of Thunder. The T-Rex was infused with a powerful affinity to magic and storms, which only made him more terrifying.
However, prophecies of the Lord of Thunder's return have arrived along with the discovery of one of Rizatar's ancient tombs... what ancient treasures, and dangers, await?
The Demon's Castle (Level 11)
Dungeon Mechanic: Andivel's Rage
The noble reacted to perceived injustice, and now wants all to feel his rage. Will the party members succumb to their internal conflicts and turn on one another?
Dungeon Overview
The once majestic castle of House Alluviel now stands as a twisted monument to fiery despair. Perched atop a jagged cliff, this castle once housed a family of noble intentions, beloved by all for their fairness and justice.
But no more.
The lands surrounding the castle have turned into a hellscape. Fertile farmland now lies as a barren wasteland. The once clear rivers that flowed through the valleys are now sluggish streams of black tar.
Above the castle, the skies are a chaotic swirl of fiery, magical energy.
Rumors of a demon lord walking the halls only grow more severe, and the neighboring lords are begging a party of adventurers to go inside and find out what happened to House Alluviel.
Will you answer the call?